
3DM.100 INTRODUCTION TO APPLIED 3D SPACE
3DM.100.1 Overview / Review of 3D practices and tools
3DM.100.2 Polygon construction processes
3DM.100.3 Basic construction, refinement and adding detail
3DM.100.4 Polygon limitations for interactive media
3DM.200 INTRODUCTION TO PIPELINE APPLICATIONS
3DM.200.1 Overview of Mapping and detailing tools
3DM.200.2 Overview of Digital Paint Production Tools
3DM.200.3 Overview of Engines and Engine technology
3DM.300 APPLIED DIGITAL CONCEPTS
3DM.300.1 Organizational Workflow
3DM.300.2 3-Dimensional Form and Mass (Proportioned Models)
3DM.300.3 Representative Polygon Modeling
3DM.300.4 Digital Paint Production
3DM.300.5 Polygon Restrictive Modeling
3DM.400 DRAWING FUNDAMENTALS
3DM.400.1 Drawing Techniques
3DM.400.2 Observing Reality
3DM.400.3 Visual Notes and Communication
3DM.400.4 Sketching
3DM.400.5 Thumbnails
3DM.500 MAPPING FUNDAMENTALS PREPARATION
3DM.500.1 Coordinate Space Fundamentals
3DM.500.2 Overview of Coordinate Space Production Tools
3DM.500.3 Coordinate translations, transfers, and Interchange
3DM.600 MATERIAL PAINTING
3DM.600.1 Organic Material Painting
3DM.600.2 Costume Material Painting
3DM.600.3 Environmental Material Painting
3DM.600.4 Constructed, Manufactured
3DM.700 CONCEPT DEVELOPMENT (2d)
3DM.700.1 Research and development
3DM.700.2 Value Rendering Techniques
3DM.700.3 Weapons
3DM.700.4 Vehicles
3DM.700.5 Char, Costume,
3DM.700.6 Environments
3DM.700.7 Buildings and spaces
3DM.800 PROP DEVELOPMENT
3DM.800.1 Weapons
3DM.800.2 Set Dressing
3DM.800.3 Destructive States
3DM.900 ARCHITECTURE DEVELOPMENT
3DM.900.1 Architectural Movements in History
3DM.900.2 Architectural Detailing
3DM.900.3 Interiors
3DM.900.4 Public Spaces
DMG400.1 Mac OSX
DMG400.2 Project Development
3DM.1000 Overview of Perspective Drawing
3DM.1000.1 Perspective from Observing Reality
3DM.1000.2 Plans, Elevations, Para line Projections
3DM.1000.3 Constructing Views
3DM.1000.4 Sloping Planes and Surfaces
3DM.1000.5 Circles and Curves
3DM.1000.6 Sketching and Visualization
3DM.1000.7 Figure in Perspective
3DM.1000.8 Shading and Rendering
3DM.1000.9 Arial Perspective
3DM.1100 ENVIRONMENTAL DESIGN
3DM.1100.1 Landscape Forms
3DM.1100.2 Scenic Dressing
3DM.1100.3 Environmental Composition
3DM.1100.4 Urban environments
3DM.1100.5 High Tech / Low Tech environments
3DM.1200 CONCEPT RENDERING (2d)
3DM.1200.1 Rendering Techniques
3DM.1200.2 Lighting
3DM.1200.3 Cast shadows
3DM.1200.4 Shading Surfaces
3DM.1200.5 Color Rendering Techniques
3DM.1300 ENVIRONMENT DEVELOPMENT
3DM.1300.1 Indoor Spaces
3DM.1300.2 Outdoors Spaces
3DM.1300.3 Complete Levels
3DM.1400 LIFE DRAWING
3DM.1400.1 Drawing from life
3DM.1400.2 Drawing the Figure From Life
3DM.1400.3 Drawing the Figure From Memory
3DM.1500 CHARACTER/CREATURE DEVELOPMENT
3DM.1500.1 Character Rigging
3DM.1500.2 Character Animation
3DM.1500.3 In Game Character
3DM.1600 ADVANCED MATERIALS AND MAPPING
3DM.1600.1 High Resolution mapping
3DM.1700 Demo Reel Development
3DM.1000 Perspective Drawing
All Pixel Blue College Curriculum includes 20hrs of Career Development (PBC2000)
* Curriculum subject to change without notice