3DA100 Introduction
3DA100.1 Macintosh OS
3DA100.2 OS systems, 3D

3DA100.3 3D computer graphics interface representation

 

3DA200 Representation of three-dimensional structures
3DA200.1 Polygon functions and data sets
3DA200.2 Curve, Bezier and Spline functions
3DA200.3 NURBS functions and data sets
3DA200.4 Subdivision functions and data sets
3DA200.5 Constructive Solids Geometry functions and data sets
3DA200.6 Color sets in computer imagery
3DA200.7 Color and three-dimensional space
3DA200.8 Rendering and color spaces

 

3DA300 Three-Dimensional Modeling
3DA300.1 Modeling basics

3DA300.2 Rigid modeling development and strategies
3DA300.3 Organic modeling development and strategies
3DA300.4 Character modeling development and strategies

 

3DA400 Texturing
3DA400.1 Texturing, UV mapping & surfaces
3DA400.2 Developing surfaces digital paint, 3D integration

 

3DA500 Rigging
3DA500.1 Character and Rigid Rigging
3DA500.2 Skeletal and armature structures
3DA500.3 Facial Rigging

 

3DA600 Animation
3DA600.1 Animation Basics

3DA600.2 Advanced Animation Practices
3DA600.3 Character Animation

 

3DA700 Lighting

3DA700.1 Scene Lighting

 

3DA800 Cinematography
3DA800.1 Digital Cinematography

 

3DA900 Rendering

3DA900.1 Rendering Practices

 

3DA1000 Portfolio

3DA1000.1 Demo Reel development & strategies

 

All Pixel Blue College Curriculum includes 20hrs of Career Development (PBC2000)
* Curriculum subject to change without notice