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3D Animation Curriculum 3DA100 Introduction 3DA100.1 Macintosh OS 3DA100.2 OS systems, 3D graphics 3DA100.3 3D computer graphics interface representation 3DA200 Representation of three-dimensional structures 3DA200.1 Polygon functions and data sets 3DA200.2 Curve, Bezier and Spline functions 3DA200.3 NURBS functions and data sets 3DA200.4 Subdivision functions and data sets 3DA200.5 Constructive Solids Geometry functions and data sets 3DA200.6 Color sets in computer imagery 3DA200.7 Color and three-dimensional space 3DA200.8 Rendering and color spaces 3DA300 Three-Dimensional Modeling 3DA300.1 Modeling basics 3DA300.2 Rigid modeling development and strategies 3DA300.3 Organic modeling development and strategies 3DA300.4 Character modeling development and strategies 3DA400 Texturing 3DA400.1 Texturing, UV mapping & surfaces 3DA400.2 Developing surfaces digital paint, 3D integration 3DA500 Rigging 3DA500.1 Character and Rigid Rigging 3DA500.2 Skeletal and armature structures 3DA500.3 Facial Rigging 3DA600 Animation 3DA600.1 Animation Basics 3DA600.2 Advanced Animation Practices 3DA600.3 Character Animation 3DA700 Lighting 3DA700.1 Scene Lighting 3DA800 Cinematography 3DA800.1 Digital Cinematography 3DA900 Rendering 3DA900.1 Rendering Practices 3DA1000 Portfolio 3DA1000.1 Demo Reel development & strategies All DevStudios Curriculum includes 20hrs of Career Development (DEV2000) * Curriculum subject to change without notice . |
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